SYS · SING
Singularities
Singularities adapt DARKSTAR to the way you want to work. Transform multiple parts of a patch at once, expose the controls that matter, and reduce repetitive parameter editing. Complex sound-design workflows become fast, intentional and immediate.
A Singularity is a macro layer built on top of a patch rather than bolted onto one parameter. Instead of automating a dozen controls individually, you decide which few controls should matter, and let a Singularity carry a coordinated transformation across everything underneath. The rest of the patch keeps working the way you built it — you just stop having to touch all of it by hand.
- Collapse a complex patch down to a handful of performance controls
- Move several modules together instead of automating each one separately
- Keep deep patches playable live without a wall of parameters